Patch v0.3.8: Combat Log, balance, new potions and more!
A long-requested combat log, Holy Water to keep late fights honest, two new potions, seven achievements, and a wide balance sweep.

I hope you're doing well! I have been hard at work for this week's update, addressing a lot of your feedback.
Before diving in to the new stuff
We are so close to 95% positive reviews!! (overwhelmingly positive). It would honestly mean the WORLD to me if we can reach that milestone. (All i need is a screenshot haha)
Thank you -Solo dev Bocary

New Feature: Combat Log!
I added a highly requested feature to the game! A combat log.
This allows you to see how much damage/poison/burn etc. each item did during a fight.
The combat log allows you to see the following for each item (if applicable)
- Amount of triggers
- Amount of crits
- Total damage
- Total bleed damage
- Total poison applied
- Total burn applied
- Total shock applied
- Total gold gained
- Total item/potion generations
- Total shielding
- Total healing
- Total max hp gained
- Total debuffs cleansed
It also lets you see:
- Total damage done by each debuff.
- Combat duration.


Addressing: Fight durations
Back in the day I implemented the Priest, Cleric and Bishop encounters who give Max HP - primarily to extend the duration of fights as builds get stronger. This worked very well, but after the bishop encounter day 11, builds start to scale exponentially, which makes the fights too short again. Introducing: Holy water. On day 14 you can take a sip of the fountain to gain +15.000 Max HP. You didn't think it was regular water flowing in that city fountain, did you?

- In addition to Holy Water, both Bishop health options have been increased by +1500 Max HP.
Keep in mind that for the first 30 minutes or so, you might still face old builds from the pool without the 15.000 HP boost. If this happens to you, enjoy a little bit of free elo.
New Potions added
- Small Luck Potion

Gain +1% Luck.
This is essentially used to slightly nerf the "Carmen's Shop" lucky rolls, which will now contain some of these and only 1x Liquid Luck (+3% luck).
- Starlight Potion

This is a new Major Potion. It costs 85 Gold and says:
Gain +5 Income, a Goblet, and a random 1-Star Legendary.
There is also a new post day 8 lucky roll: Shop contains a Starlight Potion.
7 New Steam Achievements!
Some of you requested more Steam achievements. 7 new ones have been added :)


Balance
- Buffed
Turnbound Ring0 Multicast1 Multicast · 4s CD3.9s CD. - Buffed
Crook4s CD3.5s CD. · Now gives Vials at 2-Star. - Buffed
Morning Star2.9s CD2.8s CD. · 35 gold30 gold. - Buffed
Lightning To-Go25 Gold20 Gold. - Buffed
Astral Hammer25 DMG35 DMG. - Nerfed
Flare3.9s CD4.1s CD. · 25 gold30 gold.Dev note: The previous burn buff was stronger than expected, and burn is very dominant atm. This nerf makes Flare trigger after Molten Bow, which should be a decent nerf for early game burn, while still keeping Flare relevant - Nerfed
Wildfire5 Burn4 Burn · 25 Gold20 Gold.Dev note: Making Wildfire worse but cheaper essentially nerfs the burn perk, which was high tier - Nerfed
Regular Bow3-Star: +20 DMG start of combat+15 DMG. - Reworked
Outdoor Knife25 Gold15 Gold. · CD: 2.3s. · 10 damage · New Ability: "Start of Combat: Gain +3 bonus damage per Storm item.".Dev note: This change primarily serves to make the Storm Tag useful for something
Perk balance
- NerfedFlash Sale perk: The sale now applies to every item, but only in the FIRST shop on day 3,8,11. Meaning if you reroll, the sale will be gone.
- BuffedGathering Perk: You now start with 3 free rerolls instead of 1.
- ReworkedEssential Oils perk Rework: Now says: “On day 5: Discover one of two Essences.”
Quality of Life
- You no longer have to use SHIFT + Scroll to see next item star-levels. You can simply just scroll while hovering an item. This allows you to play mouse-only.
Other
- Lyra Deep Freeze: When you deep freeze items, they now persist through rerolls. Only 1 extra copy gets added to the pool instead of 2.
- New option: Randomize enemy names. This is a short term fix because Steam’s name filtering is pretty sad. So if this is something that bothers you, or you are a content creator who doesn’t want to expose your audience to possible profane names, use this option.
- Added unique names to 3-Star Executioner and 3-Star Dragon Orb in honor of content creators Dex and Super Auto Gaming.
- Reverted the names of Cursed Orb → Dark Orb and Cursed Artifact → The Pyramid. The idea was to make all cursed items have “Cursed” in their names, but this doesn’t really matter as they already have the Cursed rarity. And the original names are still being used by the community, hence the revert.
- Made matchmaking improvements. These improvements focus on reducing the odds of fighting your own ghost, and the same player many times during a session. (Was mostly an issue in GM where the pool is small).
- Slot buffs that scale with days now work retroactively, which means if you obtain it on day 9, it will start with a higher stat compared to if obtained day 1.
- Bleed, Crit and Shock slot buffs no longer scale with days but give a static buff.
Fixes
- FixedFixed some wrong descriptions on perk unlocks.
- FixedFixed bug: Enemy Stormpike 2/3 Star would buff the player’s shock damage instead of the enemy’s.
- FixedFixed Bug: Blazing Bull 2-Star did not apply 5 extra burn.
- FixedBugfix: 2/3 Star Silver Lance dealt a bit less damage than its ability stated.
- FixedReworded 2-Star Mace Study to be more clear.
- FixedChanged the word “Indefinitely” to “Infinitely”.
- FixedFixed the text of Essential Oils perk unlock!
- FixedBugfix: Tower debris when hitting for a lot of damage now falls down with the same speed regardless of FPS.
- FixedBugfix: Leaving granny’s shop without stealing no longer lets you steal the next potion you see in the normal shop…
- FixedBugfix: You no longer keep the 5% rating bonus if you had Random Perks equipped, and then selected a perk loadout afterwards.
- Fixed
Dream Catchernow also affects current cooldown so it doesn't cause bugs with the cooldown-bar. - FixedFixed some localization issues.
