Oaken

Builder 2.0

Thank you all for the amazing feedback so far! We're rolling out the first major oaken.gg update!

Two things for today: the builder received a complete overhaul, and the site around it moved onto one design language.

Play with it

Click a slot to open its card, drag items between slots, edit each item's stats, etc. The strip under the tower edits the day, level and max HP, and the Stats button shows your tower's damage output, your survival time against the Oak, and more!

A board to mess with. Nothing you do here is saved.

Board stats

Possibly the most requested feature so far. Stats send your board into an Oak fight and report back: how long it stands, total damage, healing and block, crit rate and every debuff, board wide and per item, with a First tick view for those beefy endless builds.

The item card

The codex card was rebuilt in the new language: focus on readability and aesthetic, as well as making it seamless to edit in the builder for theory crafting.

Harbinger
Harbingerforged
swordsworddragondragon
Stats
Damage50
Cooldown1.8s
Crit50%
Multicast2
Healing25
Bleed3
Burn10
Poison7
Cost
0 star40
Harbinger
Harbingerforged
swordsworddragondragon
Stats
Damage50Cooldown1.8sCrit50%Multicast2
Effects
Healing25
Debuffs
Poison7Burn10Bleed3
0 star40
The same item, before and after.

The visual upgrade

Around the builder, the whole site moved onto one language: more friendly text formatting, plates instead of dividing lines, consistent letter spacing, scale, and a full design polish across similar constructs, unifying them.

1Dragon's EdgeS tier
2Moon KnifeS tier
3ExecutionerA tier
4RazorleafA tier

The full list

Builder 2.0
  • AddedLive boardsThe builder itself can now mount inside a post, fully interactive
  • AddedBoard statsOne button sends the board into an Oak fight: survival time, total damage, healing and block, crit rate and debuff output, with a First tick view of when every effect first lands
  • AddedRun stripDay, trophies and hearts as sprite chips under the tower, and the health bar is the max HP editor
  • AddedDraft autosaveSigned in, the tower, stat tweaks and bench survive a refresh and follow your account
  • ReworkedSlot cardOne column headed by the live slot, slot picker and return chip beside it, inline stat editing that rides share codes
  • ReworkedItems panelThe shop is now Items with no prices and filters in the head
  • ReworkedBenchRedesigned and polished, drag an item over the collection to discard it
  • ReworkedDrag physicsInstant grabs that keep the grab point, swapped items fly between slots, slot chrome fades out and back, held sprites stay crisp
  • AddedBuilder identityThe tower head carries an identity plate and the name field becomes the build name
  • ReworkedPanel feetDividers replaced by recessed basement plates on the landing, codex cards, account menu, settings and feed rail
  • ReworkedNavigationCentered tabs on a pinned rail and reworked active tab logic
  • ReworkedLandingRetitled hero, the tools section is now Oaken Hub, the Climbers, News and Meta panels rebuilt
  • ReworkedListsOne plate construct for every ranked or entity list, zebra wash and chamfered hover, hairline separators removed
  • ReworkedEncounter cardsFigure left with a soft fade, name and choice plates in a right column, blessings reworked to the plate language
  • ReworkedCodex table viewRebuilt as the ranked ladder construct with a sprite lead cell and emblem badges
  • ReworkedCodex filtersThe browsers adopt the builder's facet dropdown filters
  • ReworkedMeta pagesTrend badge on the hero art, tooltips on the type and difficulty chips, day phases stacked under panel titles
  • ReworkedProfileBanners crop to a fixed strip and the edit dialog previews the true proportion
  • AddedTavernLatest and Hot tabs, retitled rail panels, tips on the post action icons
  • AddedWikiEncounter names link to their wiki page, and set it up for Keeper/Community edits
  • FixedEndless recordsRuntime in Endless changed from Longest to Fastest
  • FixedHover cardsTooltips land on whole pixels so content stops shifting after the fade
  • FixedSpritesSharpening/Pixel pass on all sprites, removed shadows for performance/authenticity
  • FixedGoldThe coin shows before the amount everywhere and the Cost label above prices is gone

A rework this size will have rough edges. If something looks off, post it in the tavern or let me know in the comments section.

Comments2
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For some reason some of the Weapon skins appear bright/white and washed out on my screen could just be my settings

Could you share a screenshot? :white_heart:

You were right i had force dark mode turned on in Opera... turned it off and everything fixed:) thnx Silver